WASD - Move

K - Shoot

L - Missile (you have limited missiles btw)

Space - Select


If you unselect the game, click the white line at the top of the game.

Reload the page if there is no music on the browser version.

Credits for music:

 "Sky man" by Joshua Mclean

"w1x" by Rolemusic

"Suez Crisis" by Spring

"Tower Defence Ingame" by Sawsquarenoise

The game itself is by yours truly, Darylsteak.

This game page is the best I've ever done, if you enjoyed it, cheers.

Contains music ©2019 Joshua McLean (
Licensed under Creative Commons Attribution 4.0 International



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Click download now to get access to the following files:

Gunship.exe 12 MB


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Found out about this game on Free Game Planet's Tumblr. I'm a sucker for Gameboy style games, and this one is the cream of the crop. Spent 20 mins on this when I should have been working on my own game. Keep up the great work!

Watch 8 Bits to Infinity ~ GB 30 Jam Feedback Part 1/2 from MrJoshuaMcLean on

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Thank you for posting this, I really appreciate it!

Very nice game. There is one bug I want to point out. In the the money calculation window if you press too early it gives whatever money is in the counter.


Is that so? I will need to check it out. Thanks for letting me know!

Thoroughly enjoyed this. The upgrades keep me coming back for more. Excellent game.

Thank you for playing!

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The controls felt good. The Graphics on the first level where clear . And the Page you have set up here looks like too. Sound design was fitting for the era you are envoking. 

I do feel that having space as menu control was a bit pointless. You could of stuck with K working as the A button and L as the B button. If the SpaceBar paused the game, that would of been ok, but there was no pause option as such space was only used in the menus. The Exit button the main menu didnt do anything too, I guess this is for exiting the game if running on desktop?

I also feel that if you the movement keys just selected the next "thing" on the menus rather then having a pseudo mouse cursor would also have felt better to play.

The MAIN take away is that I did have fun in the game itself. Menus aside you have a nice little cracker of a game here.

Thank you for the praise in the first paragraph.

The reason I used space didn't really exist, I just rest my finger on it a lot of times and decided to use it ¯\_(ツ)_/¯

As for the WASD and Space for the menus, it is to comply with the game jam rules for the jam this game was made for: GB30. One of the minimum requirements was:

  • Four directional inputs, two "action" buttons (A, B), and two "menu" buttons (Start, Select)

So a mouse system would have been a wee bit cheating. As for the exit button, you are correct, it is for the desktop version.

Finally, the 'select' instead of the 'move-the-cursor system' would in fact be better, but I didn't have time to implement it.

d doesent work for me

By D are you refering to the browser game/ game not working or the D button not working?

If it is the former, try a different browser/ reload the page or re-download the game.

If it is the latter, basically just do the same thing.

Fun game. I could have totally seen myself playing an expanded game like this on my Game Boy as a kid. It got a little difficult to see myself in level 3, I think it just needs a bit more contrast to separate the player from the background/bullets. Great work, the level 3 boss is a fun challenge. 

Thank you for playing, I'll be sure to make the contrast better. Glad you enjoyed it.