Defuse under 5
You have under 5 seconds to defuse a bomb.
Made for Ludum Dare 47.
Controls:
Adjust slider to set length of time loop in seconds (4 seconds is recommended for first time).
WASD or Arrow keys to move.
E to interact with shining objects.
Reload page if caught in loop.
Still a lil busy with life, will make this page prettier tomorrow.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Darylsteak |
Genre | Platformer |
Made with | Construct |
Comments
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Hey man! is it possible for you to teach me how you did the storing and replaying of previous runs? I wanted to do this but I wasn't able to.
Lovely game man!
Shoot, sorry I didn't notice the comment sooner. This was done in Clickteam Fusion 2.5 and was modified from some stuff I found online: https://www.construct.net/en/forum/construct-2/how-do-i-18/replay-meatboy-55099
Basically: player movement and animation was recorded every tick and then added to an array. When player dies, make them semi transparent, turn off movement + collisions and make them follow the array. Make a new player at spawn location and respective array then have the player control that instead.
The game is actually pretty nice and it has am original concept. I would like a bit more variability, tough.
Great game otherwise! Keep developing.
I like the concept and I think the shadow idea is really slick. It may just be me but I don't know if 5 seconds is enough to defuse. Cute little game!